1. Overusing Subdivision
Makes your scene heavy fast.
2. Ignoring Real-World Scale
Lighting, physics, and materials break.
3. Keeping Default Cube Lighting
ALWAYS add an HDRI or area lights.
4. Overcomplicated Node Trees
If it needs a PhD to read, simplify it.
Conclusion
Blender is not about speed β itβs about workflow discipline. Fix these early and youβll grow twice as fast.
Procedural materials are one of Blenderβs most powerful features. Instead of relying on image textures, you build materials using math, noise functions, and nodes β giving you infinite flexibility.
Why Procedural?
No UV unwrapping needed
Infinite resolution
Perfect for quick look-dev
Core Nodes You Should Learn
Noise Texture β organic details
Voronoi Texture β cracks, cells
ColorRamp β artistic control
Simple Workflow
Add a Principled BSDF
Plug in a Noise Texture
Add a ColorRamp to refine the pattern
Mix with roughness + normal maps for realism
Conclusion
Once you grasp procedural concepts, you can create wood, stone, marble, sci-fi panels, even anime shaders
Start of our STUDIO
Welcome to StudioCosmicNorth! We're thrilled to share our journey with you as we embark on creating innovative games and software solutions.
Our Mission
At Studio Cosmic North, we believe in pushing the boundaries of creativity and technology. Our mission is to craft experiences that we as users want to enjoy.
What's Next?
We're currently working on several exciting projects, Stay tuned for more updates!
Thank you for joining us on this exciting adventure.